Friday, January 16, 2009

wip9wip10
Cleaned up the actor rotation code while hunting down a bug. Added hit detection on the map so actors can't move through graphical tiles anymore. I've got fullscreen, double buffering, mouse, keyboard, and gamepad working in my SDL / OpenGL test build but haven't ported my project code yet. SDL reference documentation is almost as good as OpenGL documentation but as usual I will need to ask some questions in a dev forum. It looks like basic sound support is pretty easy to implement. I think I'll try that soon and then move on to OpenAL later.

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