Tuesday, January 13, 2009
Projected cursor onto game board for much improved user interface. Started implementing vertex buffer objects because I'd like to get into the habit of always using them but display lists are too easy to resist putting off VBOs. Made a quick water animation out of a 4x4 quad grid and made a "classic" color palette. I also gave the SDL library a serious look and eventually compiled my first app using SDL/openGL. I think I will move my code over from GLUT soon.
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